favourited art
-
Week One, 12th August
Ground Zero
Ground Zero, by John Cabral
This art piece is a flash-based animated scene, that features various characters as they live their lives in a 24-hour period.
It presents a seemingly mundane and boring plot, but there's a degree of fascination in how it varies as time passes. In a way, the only way to fully appreciate the work is to observe every single hour of that virtual world, which is actually a pretty impossible thing.
-
Week One, 14th August
Gravitation
Gravitation, by Jason Rohrer
Here's another piece of work that follows after his well-known art game, Passage.
Gravitation (available on Windows, Mac and Linux) experiments with delivering moral meaning through a gameplay experience.
Part of the fun comes from realizing the narrative significance that unfolds after a few minutes of tinkering around.
-
Week Two, 18th August
Delicious Poetry
Delicious Poetry by xdxdVSxdxd
Examining new media art that employ some sort of text manipulation are perhaps the most relevant pieces to this course. The algorithmically-constructed poetry in this case says much about the use of computers in generating content out of an original pool of content.
The end-results, as in this case, are often intriguing because of the randomness of the content.
-
Week Two, 22nd August
Rectangle Waves
Rectangle Waves, by Nick Howes
Visualizations or Demoscenes are pretty widespread, and it's hard to justify why I might pick one to share here over another, for I like many of them.
This one, done in Processing, delivers a psychedelic experience: through the a vast array of coloured rectangles rotating and skewing at different times to form recognisable patterns in the waves of negative white space.
-
Week Three, 26th August
Wrting Machine
Writing Machine, by David Elliot
At first glance, users appear to be chatting to a sort of chatbot. However, as if to poking fun at human gullibility to artificial intelligence, there really is no chatbot.
Users are actually communicating to each other. An emergent narrative forms from these random exchange of words being strung together. It's also interesting how an AI is simulated through actual human interaction.
-
Week Three, 27th August
Piece
Piece, by SelfBurning
Something more along the lines of motion graphics mixed with bits of filming and computer animation, Piece itself is a fascinating digital animated collage in the surrealistic vein.
It does present narratives on two levels -- the first being that of the artist himself at work and then being consumed by the paper scraps. The second lies in the semiotic meaning established from the quick succession of cut-outs and paint placed upon each other in tandem with the audio.
-
Week Four, 3rd September
Weave Mirror
Weave Mirror, by Daniel Rozin
Weave Mirror inspires me in how it is able to convert one form of data input into an entirely different form of output that gives a visual illusion.
Motors control the laminated pieces, which allows shadows of varying depths to be cast. From a distance, the resulting shadows create an image, an image captured from a live camera.
-
Week Four, 4th September
112 Sabsections of Skyline
112 Sabsections of Skyline, by Ohashi Takashi
Not sure if he meant "subsections" rather than "sabsections", but Ohashi Takashi's work captures the concept and process that I've been spending quite some time thinking about.
His work features an animation that is visually synchronized with the music played. The electric wires are an almost literal depiction in the visual sense, of the musical staff, with birds perched on it being the actual notes.
-
Week Five, 10th September
Peaches & Gumbo
Peaches & Gumbo, by King Bleso (audio) and Zava (video)
I've picked this for reasons quite similar to the previous piece. Starting with a blank, empty canvas, this video has abstract geometric shapes appearing and moving across the screen in relation to the music played.
-
Week Five, 11th September
Hexatone
Hexatone, by Jordan Rudess
An iPhone application designed by Jordan Rudess, the keyboard player for Dream Theater, Hexatone is a music sequencer that allows for plenty of randomly generated tracks in a glitchy electronic vein.
It handles 6 instruments, or oscillators as called in the application, that run through the hexagonal grid interface, playing sounds and moving according to the behaviour set.
-
Week Six, 16th September
synthPond
synthPond, by Zach Gage
Another music sequencer done for the iPhone, this application was done in Open Framworks by Zach Gage. His sequencer is less about a "timeline" approach to the music composition (or generation), and more about spatial relationships.
There are plenty of features in the software, which are better explained in the tutorial video he did, but as a quick overview, what you do is place circular nodes within the space, which standby for a pulse delivered by emitters. When it receives the pulse, a sound plays. You can also set the nodes to encircle each other, and pick from various colours.
-
Week Six, 18th September
Electroplankton
Electroplankton, by Toshio Iwai
We are familiar with Toshio Iwai for his many interactive works involving sound and music. From the Tenori-On to Audio-Visual artpieces, he creative explores many interesting approaches to that sensory relationship.
Though a commercial Nintendo DS product, Electropankton still carries much artistic expression within itself. As a reference, there are many interesting things to note and study for what I'm working on.